The group gets to Tanaris and there is a huge sandstorm where they can't see anything from the top of the mesa. Brigget, being the new leader, decides the group should dismount and try to walk to Gadgetzen. Grace and Harrison crash into the ground trying to land. Angus is pretty sure he can get the group to the city. Grace gives him six hours to get them there before they settle down for the night. After six hours, Grace creates three love nests for everyone to stay in. Harrison stays with the griffons and Brigget sets up watches. The sand storm continues through the night. Grace and Harrison teleport to Stormwind with some difficulty. Was as if they were being "let" through. Grace and Harrison get the supplies needed and have to try twice to teleport back to the group.
Harrison feeds the griffons and Grace relays to the rest of the group what happened. Brigget orders the company to be ready to head in half an hour. The group continues walking in what Angus calls "west" for two more hours and still no city. Brigget decides to scout and Grace casts telepathic bond on him. Brigget recounts what he sees. He flew back to the mesa and decides to fly to Gadgetzen. Brigget shows his signet ring to get into the city. Inside he meets a goblin named Marin. Grace gets nervous about Brigget not thinking anything. Brigget procures a room and he casts miracle to get the rest of the group to Gadgetzen and it succeeds.
Grace talks to Marin and he tells her they should do business. The group gives the griffons to the griffon rider. Harrison goes wheelin' and dealin' while Grace gets them a room and bathes. After she bathes, she asks the the innkeeper where she might find a mage. Grace talks to the alchemist, griffon master, innkeeper, and the elf craftsman and only gathers that the "Caverns of Time" is a myth. Ray tries to find someone who knows about Ronan and Jarl. Harrison splits up the party treasure and everyone goes on a shopping spree.
Grace convinces Brigget to cast a sending to Wendy to talk to her about the myth. Wendy comes to Brigget's room and discusses the Caverns of Time with the group. She says she cannot directly help at this time, but she'll see what she can do.
Ray and Brigget go down to the bar and drink. Grace checks on them after a couple of hours and ends up helping them to their rooms. The bartender gave them sealed shots before they were taken upstairs to help with their hangover.
In the morning, Ray and Brigget pay their bar tab and drink their shots. The group went to talk to to Marin and he tells them to find six glands of wood and/or water elementals. Marin takes the group to his machine that knows how to get there. He gives Ray the keys. The group has one hour once they get to their destination before the machine will return.
When the group gets to the destination, Brigget hears voices in his head asking to leave the elementals alone. The keeper of the grove talks to the group about what Marin is having the group do. The group decides to trick Marin into believing there were no elementals left and bring him dry glands. The keeper said he would gather what information he could to get he group to the Caverns of Time. When Marin is told the elementals are farmed out, he believes the group and tries to get out of the deal. Grace points out that Marin never said the glands had to be full. He tells them that Ronan and Jarl were headed for the Caverns of Time and that the sandstorm had started shortly afterwards.
That night, Grace decides to ask the innkeeper if she can dance at the bar. He agrees, but she needs to split the money she brings in. She makes quite a bit of money and makes several people happy.
In the morning, the keeper contacts Brigget and tells him that they have aided the map the group was given. The group heads out into the desert. Once out a ways from the city, the sandstorm lessens a bit. On the way to the Caverns of Time, they come across an abandoned wagon. Angus noticed that it was an "ambush" and so the group decided to trip the ambush. They are ambushed by scorpids and bandits. (As a side note of the fight, Ray activated his "Karmic strike", but dropped his weapon leaving him non-threatening.)
Grace
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