Thursday, January 28, 2010

January 3rd: Alba

The Winternight Company has two months off to re coop. During this time, Saphire scribes her epic spells and goes to the elves to gain them as followers. Melody goes on vacation. Lou "chills". Karic tries to gain more followers and goes to the gnomes. They decline. Isania tends to her house and grove. She also creates an avatar that looks just like her. Karic and Saphire try to convert the drow and are unsucessful. Melody tries to convert them as well and is also denied. She tells them they will no longer bear children and will wither and die.

Sinclair calls the group back to the Black Moon. He has one more task for the group to perform. The group will be able to choose their own reward and he also wants the group to meet someone. The Company follows Sinclair into the auditorium and introduces himself. He explains things and his many versions. The orders given are is he is going to fix and move Alba. The Company needs to release Tharlsdune. To keep the Company "calm", Sinclair reassures the group that Tharsldune will be imprisoned again, but for the universe to survive, Tharlsdune needs to be freed. The group also needs to take a jewel with them and hide it for Tharlsdune to find later. The jewel is very powerful and very evil.

Saphire suggests that Zith go along and convinces him to go. Sinclair opens a plane to take the Company to the portal that transports to Tharlsdune's prison. The Winternight Company arrives at the Temple of All Consumption. Melody goes through a portal and ends up outside of the prison, which is surrounded by the denizens of evil and good. The rest of the group goes through and starts fighting. Zith is successful at releasing Tharlsdune.

Other gods show up and reprimand the Winternight Company. Some of the gods go off to fight Tharlsdune. Olibdamma gives the Company a place to hide the jewel and winks out leaving behind a pair of dice Melody picks up. Sinclair shows up and explains the choices to the group. Choice one: stay and become annihilated, but come back powerful, and most likely in a different form. Choice two: go back to Alba, become someone of no importance. Karic, Lou, Zith, Saphire, and Isania's avatar stay. Isania and Melody go back with Sinclair.

Isania becomes Tefnut and the planet returns to a healthy state. After years, the sun starts to ebb, the people of Alba rely on themselves, and Isania goes into a trance. Occassionally, Isania feels the spirits of Sinclair and Melody. Sinclair and Melody have become the astral plane.

So ends the journey of the Winternight Company.

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