Tuesday, July 14, 2009

July 10th: Eastern Kingdoms

Grace talked to Brigget and gave him the original ring of nine lives, explaining how it was more important for him to stay alive since he had the capability to heal. Brigget, earning a "know the answer to you next dilema" from the deck of many things, asked how he could become a gryffon rider without a gryffon. His answer was to search in his backpack where he found a gryffon egg. Angus, being knowledgeable about such things, gives Brigget an always warm blanket to incubate the egg.

Since Brigget was back, Durgon politely left to start his own church. We wish him luck! Ray mentions something about getting a second cleric a little too loudly and upsets Brigget. Brigget proceeds to fight Ray, but Grace intervened by moving the earth to put them into their own ten foot holes. Brigget's armor allowed him to fly out of the pit while Ray had to climb out. Ray decided it wasn't worth risking the ire of Grace by continuing the fight, so he walked away thus giving Brigget the achievement "Duelicious." (Not that he didn't brag about it for the rest of the weekend.)

Since Angus had decided his old pet bear, Misha, was getting a little old, he let her go. He came back with a dragon hawk that is a little flighty when you talk to it.

Ray, the leader, decides we need to go to Ironforge so we can start on our journey north. The last attempt didn't fair well with Ray and Harrison trying to take gryffons to Menethil. Harrison was mentally linked with Grace so she could teleport the rest of the party once they got there. Unfortunately, Ray and Harrison, as well as their escorts, were attacked by black dragons. Needless to say, taking gryffons didn't seem like a viable option. The party takes the tram to Ironforge and Grace and Harrison find someone who is going to teleport himself to Menethil and is willing to take the party as well (for the right price, as always).

While in Menethil, Grace studies the town to be able to teleport back, Harrison goes to the docks to see if there are any boats in and where they are going, and everyone else go to the bar/inn. Ray and Brigget decide to see who can out drink who. (For anyone who doesn't know, Ray is a human and Brigget is a gnome.) They get the Hero's ale. Brigget chugs his and promptly passes out for the rest of the night. Harrison finds out the boat to Darnassus had just left and wouldn't be in town again for a few weeks. The boat that was there was headed to Southshore and would be leaving in the morning. Agreeing that we would help load and unload, they agreed to take us along.

The next morning we take off, with a very hungover Brigget. On the way to Southshore, there is a patrol of naga that the ship is able to scare off. We make it to Southshore unscathed. We help unload the boat and get rooms for the night. There is a drunk local farmer celebrating how his son killed demons to save their farm. Farmer Kent was a very nice man and very proud of his son, Clark. Grace and Harrison walk him home to make sure he arrives safely. Meanwhile, Ray and Brigget decide to try the local drink and do Yeti bombs. They order five each, but the warning on the wall says anymore than three enhances your chances of turning into a lycanthrope. They get three down and are really drunk. By this time, Grace and Harrison have come back and have found out what the two are doing. They also found out that sign means drinking more than three in a year means you will turn into a lycanthrope, not to mention drinking any of it makes you smell like a yeti. Harrison steals the last four Yeti bombs and puts them away. Grace pays the bartender to make sure they don't drink anymore of them. Ray and Brigget notice their drinks are gone and go to order another round. The bartender gives them a drink that looks like a Yeti bomb.

Grace, Harrison and Angus decide to go to bed. After a little bit, Ray and Brigget get very warm and decide to go outside. Once they get outside, they end up throwing up due to the ipecac the bartender slipped them.

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